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About OmoTomO

It's an innovative single or multiplayer puzzle game where you navigate two thirsty treelike creatures in a relaxing zen garden to their watering place.
OmoTomO is a game which not only relaxes the players during the playtime, but also brings them joy and teaches them the importance of dependency in life.
The innovative game mechanic of OmoTomO challenges even experienced puzzle players.


OmoTomO was funded by the Swiss Art council Pro Helvetia in 2018.
Release of the Game will be August 2019 on iOS, Android and Computer.


Team

Factsheet

The current team contains four members:


Malik Benabdallah

Got his bachelor diploma in Game Design 2018 and is currently studying the master in Game Design at the ZHdK (Zürcher Hochschule der Künste).
OmoTomO was his bachelor project in 2018. He designs the levels, writes the code and helps out with the art in OmoTomO.

Alexandra Martin

She is studying Game Design at the ZHdK and is currently in the 6th semester. She will finish this summer. Alex is responsible for the art and the 3D models.

Laslo Vetter

He got his diploma in Game Design in the year 2016. He is also producing 3D models and art.

Leander Schneeberger

He is studying Game Design at the ZHdK and is currently in the 6th semester. He will finish this summer with Alex. He is a programmer and helps out with the code.

Developers: 

Malik Benabdallah - Game Designer

Alexandra Martin - Game Design Student 6th Semester

Leander Schneeberger - Game Design Student 6th Semester

Laslo Vetter - Game Designer


Features

Game Mechanic: 

A puzzle game with innovative Game Mechanic which does not exist in the game industry and challenges even the most experienced players.

Multiplayersupport:

OmoTomO can be played alone or with a second player. 


Easy Controls:
This game is suited for all ages.

Language-Independent:
OmoTomO communicates with the player only through animations and user interface.

Swiss Made:
Made by Swiss Developers.

Contact


Screenshots


OmoTomO Privacy Policy.pdf